

You will battle in a pyramid, the suburbs, a powerplant, and several fortresses. In contrast to the dark, gothic colors of Quake, levels in X-Men: RoA are much more colorful and diverse. Female X-Men such as Rogue and Storm seem much easier to dispose of, but that may just be my imagination ) Some of the characters, such as Bishop and Wolverine, take forever to kill after a long, drawn-out battles that require both skill and endurance to survive. Although the weapons are better, your opponents are much more powerful: you battle the X-Men themselves, and one rocket blast is usually not enough to kill them. The grenade launcher shoots grenades rapid-fire, and there is a new super gun that uses 100 cells but can clear a room in one shot. The new weapons improve on their predecessors for example, the rocket launcher not only shoots 2 rockets at a time, but those rockets also home in on their target. If you like Quake (and who doesn't), you will probably like X-Men: RoA, because it uses the Quake game engine and has all the playability of the original.

Multiplayer mode allows you to choose from 12 different X-Men in Deathmatch mode and to use the respective character's superpowers. In single-player mode, you fight through 6 levels to get to Apocalypse, and then go through 5 more levels to take out Apocalypse's mysterious ally. In an interesting twist to the genre, X-Men: RoA doesn't cast you as an X-Men, but rather one of evil Magneto's cyborgs who has just been captured by the righteous vigilantes. The game is very well coded and entertaining, even if it neither quite matches the adrenaline rush of id's classic nor leverage the X-Men license to its full potential. X-Men: RoA boasts new characters, new locations, new plot, and new weapons - in short, it is a total remake of Quake. Although you must already own Quake to play X-Men: RoA, that requirement is merely a mean to guard against piracy rather than a technical requirement for add-on disks. a brand new game based on the Quake engine.

X-Men: The Ravage of Apocalypse is the first commercial "total conversion", i.e. Those of you who play on their servers over the Internet are probably familiar with improvements such as the grappling hook and runes, made available thanks to John Carmack's open-source design that allows virtually unlimited modifications and add-ons to the engine. Id Software's perennial favorite Quake has probably seen more unofficial add-ons and enhancements than any other game.
